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SabrinaTeenLich Community

sabrinateenlichS

sabrinateenlich

@sabrinateenlich
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Recent Best Controversial

  • Tempo Initiative System
    sabrinateenlichS sabrinateenlich

    Hi all, going to try and share some development of my card-based tabletop roleplaying game via posts on the forum!

    Today’s post is about the initiative system (a.k.a. Tempo System).

    Components

    Reconsider Tempo Card

    When this card is on top of the Core deck, the Guide may change the top card of the Tempo Deck. Then the Guide activates the top card of the Tempo Deck.

    These activated card effects are listed below.

    Tempo Deck

    The Tempo Deck is a pile of nine face-up cards. Eight cards are units of time. The ninth card defines the Tempo Deck and serves as a reference to players.

    The top card of the Tempo Deck shows what units of time matter to the current scene.

    For example if the top card is “Days” then the story cares about what characters do each day, but the individual hours, minutes, and moments of those days are not particularly important to the story.

    Tempo Cards

    • Moments: Place the Reconsider Tempo card seventh from the top of the core deck. When the Reconsider Tempo card next appears on top of the core deck, six moments will have passed.
    • Minutes: Place the Reconsider Tempo card seventh from the top of the core deck. When the Reconsider Tempo card next appears on top of the core deck, six minutes will have passed.
    • Hours: Place the Reconsider Tempo card seventh from the top of the core deck. When the Reconsider Tempo card next appears on top of the core deck, six hours will have passed.
    • Days: Place the Reconsider Tempo card eighth from the top of the core deck. When the Reconsider Tempo card next appears on top of the core deck, seven days will have passed.
    • Weeks: Place the Reconsider Tempo card fifth from the top of the core deck. When the Reconsider Tempo card next appears on top of the core deck, four weeks will have passed.
    • Moons: Place the Reconsider Tempo card fourth from the top of the core deck. When the Reconsider Tempo card next appears on top of the core deck, three moons will have passed.
    • Seasons: Place the Reconsider Tempo card fifth from the top of the core deck. When the Reconsider Tempo card next appears on top of the core deck, four seasons will have passed.
    • Years: Place the Reconsider Tempo card sixth from the top of the core deck. When the Reconsider Tempo card next appears on top of the core deck, five years will have passed.
    • Tempo reference card

    Time Tokens

    Each character has a unique time token in the core deck. When their token is on top of the deck the character may act.

    A character’s actions define how far “buried” they move in the core deck. Players can strategize by choosing certain actions that take more or less time.

    Character actions can be informed by the top of the Tempo Deck. For example, a character may act to integrate into a community more easily over the course of a few seasons, but that might be impossible (or very difficult) for the character to do in a few moments.

    TTRPG Discussions ttrpg initiative development card-based

  • What are you trying to improve your tabletop roleplaying games?
    sabrinateenlichS sabrinateenlich

    @TheFool everyone starts somewhere! You’ll find your voice!

    TTRPG Discussions ttrpg dev players gamemasters improvement

  • What are you trying to improve your tabletop roleplaying games?
    sabrinateenlichS sabrinateenlich

    Oooh that sounds pretty cool! You should make a separate topic about the damnation mechanics sometime!

    TTRPG Discussions ttrpg dev players gamemasters improvement

  • What are you trying to improve your tabletop roleplaying games?
    sabrinateenlichS sabrinateenlich

    @StraussBelial said:

    As a player, I'm trying to play in a more collaborative way with the rest of the players.

    Have you thought at all about how this crossed over this into your development too?

    Seems like you’re trying to move to more lore first development so that definitely helps with getting people more “cool” moments!

    TTRPG Discussions ttrpg dev players gamemasters improvement

  • What are you trying to improve your tabletop roleplaying games?
    sabrinateenlichS sabrinateenlich

    What are you doing differently as a player?

    What are you doing differently as a game master?

    What are you doing differently as a developer?

    TTRPG Discussions ttrpg dev players gamemasters improvement

  • Tips for GM’ing Shadowdark
    sabrinateenlichS sabrinateenlich

    @StraussBelial That makes a lot of sense! So sounds like the theme and design make it a little less focused on the nitty gritty of things?

    TTRPG Discussions ttrpg shadowdark

  • Free League Expanded Open Game Licenses
    sabrinateenlichS sabrinateenlich

    Free League has expanded its open game licenses! Might be an opportunity for developers!

    Link Preview Image
    Open Game Licenses - Free League Publishing

    Create, publish and sell your own game using the Year Zero Engine with the Free Tabletop License (FTL), or your own adventures and supplements for our core game lines using our open third-party game licenses. Third-Party GAME Licenses Our third-party open game licenses are are royalty-free and irrevocable, allowing you to publish supplements for the […]

    favicon

    Free League Publishing (freeleaguepublishing.com)

    TTRPG Discussions ttrpg free league dev

  • Tips for GM’ing Shadowdark
    sabrinateenlichS sabrinateenlich

    What are some good tips for running ShadowDark as a GM?

    TTRPG Discussions ttrpg shadowdark

  • Coffee Methods
    sabrinateenlichS sabrinateenlich

    Almost all the ways of making coffee boil down to put hot water through puck of coffee or put puck of coffee through hot water

    Off-Topic Discussion

  • Initiative Systems and You
    sabrinateenlichS sabrinateenlich

    @bellimora said:

    Savage worlds tends to have some explosive excitement baked in though

    The one shot I played in savage worlds felt like a movie scene the whole time

    TTRPG Discussions initiative ttrpg dev

  • What do you consider the best horror TTRPG?
    sabrinateenlichS sabrinateenlich

    @StraussBelial said:

    I certainly love horror TTRPGs and the best GM I can think of is my best friend, that is a clinical psychologist and create NPCs inspired in what he knows and works with, so every time he describe those NPCs and show how they act, the realism of the situations keep all of us players on the edge of our seats, because how close those stories are to reality. He always GMs Lovecraftian horror themes and make the stories as close to reality as possible, so we can think "well, that could be almost possible", on a absolutely normal and everyday place. So the setting for the characters is not particularly frightening at all, but the situations are horrible.

    This GM existing is frightening enough to me haha

    TTRPG Discussions ttrpg horror

  • What do you consider the best horror TTRPG?
    sabrinateenlichS sabrinateenlich

    What do you consider the best horror TTRPG?

    or alternatively

    What is your favorite horror TTRPG?

    TTRPG Discussions ttrpg horror

  • Initiative Systems and You
    sabrinateenlichS sabrinateenlich

    @TheFool

    Oh so it sounds like daggerheart is similar to what @straussbelial suggested then?

    TTRPG Discussions initiative ttrpg dev

  • Initiative Systems and You
    sabrinateenlichS sabrinateenlich

    @straussbelial

    That’s neat! Would you make any modifications to support a play by post game?

    I’m not familiar with the success/failure mechanics but are target numbers open information? In other words could players infer their pass/failure status without waiting for the gm?

    TTRPG Discussions initiative ttrpg dev

  • Initiative Systems and You
    sabrinateenlichS sabrinateenlich

    In a world where most TTRPG players’ number one complaint is they can’t find a time they are all free to play, can an initiative system be developed that supports asynchronous and real time play in equal measure?

    TTRPG Discussions initiative ttrpg dev

  • Initiative Systems and You
    sabrinateenlichS sabrinateenlich

    In a similar vein, is it possible for an initiative system to support the competing needs of the more traditional binary of roleplaying vs combat centered scenes?

    TTRPG Discussions initiative ttrpg dev

  • Initiative Systems and You
    sabrinateenlichS sabrinateenlich

    Can an initiative system allow for “skill expression,” where certain characters are more likely to act at the opportune time due to their stats, and a degree of randomness that’s still fun?

    I believe striking that balance is ultimately going to be up to a significant level of playtesting, but also curious how close initial design could get to that balance with theory alone.

    TTRPG Discussions initiative ttrpg dev

  • The forum lives!
    sabrinateenlichS sabrinateenlich

    The forum is alive!

    This will serve as a hub for tabletop roleplaying conversations but we won't be limiting it to only that topic!

    For security and spam reasons, new user posts will flow to a queue. Once your post is approved and you have achieved sufficient reputation, your posts will no longer go to a queue!

    Stealing a joke from the matrix:
    76c89759-6f16-45a8-a032-a1cead93e2ea-image.jpeg

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    sabrinateenlichS sabrinateenlich

    Matrix Chat

    We run a matrix server at sabrinateenlich.win!

    Register with our server here!

    Already a matrix user? Explore our space!

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