@sabrinateenlich Absolutely! Here is how I'd explain the main difference between games like Pathfinder or D&D and Shadowdark:
In PF/D&D, you want to play with the system, using the story as a backdrop. You have fun selecting feats and other powers, planning encounters based on your stats and special items, and the GM weaves everything into a story that makes sense to tie it all together.
In Shadowdark, you want to play with the characters in a living, immersive story, and the GM uses the system only when necessary to move the story forward in a rewarding way.
There's obviously a spectrum between these two styles of play, and each group falls somewhere along it, but I think that’s what sets Shadowdark apart from more traditional games. The system is solid and fun enough that it doesn’t get in the way of enjoying what happens to the characters in the story.