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SabrinaTeenLich Community

sabrinateenlichS

sabrinateenlich

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Recent Best Controversial

  • The forum lives!
    sabrinateenlichS sabrinateenlich

    The forum is alive!

    This will serve as a hub for tabletop roleplaying conversations but we won't be limiting it to only that topic!

    For security and spam reasons, new user posts will flow to a queue. Once your post is approved and you have achieved sufficient reputation, your posts will no longer go to a queue!

    Stealing a joke from the matrix:
    76c89759-6f16-45a8-a032-a1cead93e2ea-image.jpeg

    Announcements

  • Initiative Systems and You
    sabrinateenlichS sabrinateenlich

    Can an initiative system allow for “skill expression,” where certain characters are more likely to act at the opportune time due to their stats, and a degree of randomness that’s still fun?

    I believe striking that balance is ultimately going to be up to a significant level of playtesting, but also curious how close initial design could get to that balance with theory alone.

    TTRPG Discussions initiative ttrpg dev

  • Community Chat
    sabrinateenlichS sabrinateenlich

    Matrix Chat

    We run a matrix server at sabrinateenlich.win!

    Register with our server here!

    Already a matrix user? Explore our space!

    Announcements

  • Initiative Systems and You
    sabrinateenlichS sabrinateenlich

    In a similar vein, is it possible for an initiative system to support the competing needs of the more traditional binary of roleplaying vs combat centered scenes?

    TTRPG Discussions initiative ttrpg dev

  • Initiative Systems and You
    sabrinateenlichS sabrinateenlich

    In a world where most TTRPG players’ number one complaint is they can’t find a time they are all free to play, can an initiative system be developed that supports asynchronous and real time play in equal measure?

    TTRPG Discussions initiative ttrpg dev

  • Tempo Initiative System
    sabrinateenlichS sabrinateenlich

    Hi all, going to try and share some development of my card-based tabletop roleplaying game via posts on the forum!

    Today’s post is about the initiative system (a.k.a. Tempo System).

    Components

    Reconsider Tempo Card

    When this card is on top of the Core deck, the Guide may change the top card of the Tempo Deck. Then the Guide activates the top card of the Tempo Deck.

    These activated card effects are listed below.

    Tempo Deck

    The Tempo Deck is a pile of nine face-up cards. Eight cards are units of time. The ninth card defines the Tempo Deck and serves as a reference to players.

    The top card of the Tempo Deck shows what units of time matter to the current scene.

    For example if the top card is “Days” then the story cares about what characters do each day, but the individual hours, minutes, and moments of those days are not particularly important to the story.

    Tempo Cards

    • Moments: Place the Reconsider Tempo card seventh from the top of the core deck. When the Reconsider Tempo card next appears on top of the core deck, six moments will have passed.
    • Minutes: Place the Reconsider Tempo card seventh from the top of the core deck. When the Reconsider Tempo card next appears on top of the core deck, six minutes will have passed.
    • Hours: Place the Reconsider Tempo card seventh from the top of the core deck. When the Reconsider Tempo card next appears on top of the core deck, six hours will have passed.
    • Days: Place the Reconsider Tempo card eighth from the top of the core deck. When the Reconsider Tempo card next appears on top of the core deck, seven days will have passed.
    • Weeks: Place the Reconsider Tempo card fifth from the top of the core deck. When the Reconsider Tempo card next appears on top of the core deck, four weeks will have passed.
    • Moons: Place the Reconsider Tempo card fourth from the top of the core deck. When the Reconsider Tempo card next appears on top of the core deck, three moons will have passed.
    • Seasons: Place the Reconsider Tempo card fifth from the top of the core deck. When the Reconsider Tempo card next appears on top of the core deck, four seasons will have passed.
    • Years: Place the Reconsider Tempo card sixth from the top of the core deck. When the Reconsider Tempo card next appears on top of the core deck, five years will have passed.
    • Tempo reference card

    Time Tokens

    Each character has a unique time token in the core deck. When their token is on top of the deck the character may act.

    A character’s actions define how far “buried” they move in the core deck. Players can strategize by choosing certain actions that take more or less time.

    Character actions can be informed by the top of the Tempo Deck. For example, a character may act to integrate into a community more easily over the course of a few seasons, but that might be impossible (or very difficult) for the character to do in a few moments.

    TTRPG Discussions ttrpg initiative development card-based
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